Nexon’s Q2 Earnings Published, Year-Over-Year Increase

Earnings for Nexon’s second quarter, which ended on June 30th, have been published. The highlights of this quarter include a 42.7 billion yen increase in revenues, bringing them to a 16% increase year-over-year, a 10.2 billion yen increase in mobile revenues, a 32.5 billion yen increase in “PC online game revenues,” and an 11.3 billion yen increase in operating income, due largely in part to Dungeon and Fighter’s performance in China. Net income is 13.0 billion yen, which is said to be up 3.2 times year-over-year. This outperformed their expectations and was attributed to foreign exchange gains and low tax expenses.

Other highlights of the report include the fact Dungeon and Fighter and Sudden Attack contributed largely to the increase in revenue in Korea, whereas mobile games like DomiNations saw increases in North America. It is noted that an increase in marketing expense following the launch in North America contributed to an overall loss for the region. President and CEO of Nexon Owen Mahoney also boasts a “strengthened […] relationship with Electronic Arts through PC online games Need for Speed Edge and Titanfall,” claiming that “Nexon is the partner of choice for developers seeking free-to-play expertise and an online publishing platform around the world.”

Following revenues this quarter largely exceeding expectations, Nexon expect third quarter revenues to be in the range of 46.3-49.7 billion yen, with net income in the range of 12.9-15.3 billion yen.


Seasun Games Announces New Unreal Engine 3 MMO Demon Hunter Legion at ChinaJoy

Over at ChinaJoy 2015 today, Seasun Entertainment unveiled their brand new MMORPG named “Demon Hunter Legion” (noted: that’s not official English name. Chinese game name is. It is an adventure themed MMORPG developed by Unreal Engine 3 and it took Seasun Entertainment 4 years in developing this game. Seasun also released Demon Hunter Legion’s first gameplay trailer along with the announcement and a set of screenshots to show us how the game looks like.

From the in-game screenshots we got, it is very different from Seasun Entertainment’s other games that are basically all the martial art style. What Demon Hunter Legion shows us is a lightful and colorful fantasy world with anime style characters (similar with Dragon Nest). For now, not much info has been revealed but Seasun Entertainment said they plan to open the 1st closed beta soon in the near future. For players interested in this game, you can send beta application via its official website.


EVE Online’s Aegis Release Brings a Bold New Sovereignty

Some of gaming’s most compelling player stories have sprung out of the complex machinations of EVE Online’s nullsec sovereignty gameplay, including the devious Guiding Hand Social Club assassination, the staggering Bloodbath of B-R5RB, the near-instant fall of the implacable Band of Brothers Alliance at the hands of a traitor, and many more. These legends are born in the imaginations of the most complex, intricate opponents available—human beings—and are carried out by the strength of the real relationships of EVE pilots around the world as they build their own metaphorical sandcastles and work to knock down those of their enemies.

Yesterday, the final part of EVE’s Aegis release brought with it a fundamental change to how players war over the lawless solar systems beyond the reach of Empire control. Evolution has come to EVE warfare and the ramifications will affect every single one of EVE’s hundreds of thousands of players in the same shared sci-fi universe.

In nullsec space, thousands of solar systems can be claimed by players, their moons harvested for minerals, giant space structures built, local pirates killed for bounties, and more. Previously, warfare contesting ownership of space was relatively static, a sort of protracted siege based around grinding down structures in one location that favored bringing massive ships to bear on enemies and encouraged holding vast swaths of vacant buffer space.

Fueled by the technology introduced by a mysterious new force in EVE known as the Drifters, Aegis’ new Sovereignty system is much more dynamic. It offers more opportunities for small gangs of pilots to make a difference in the attack or defense of a solar system, spreads conflicts across constellations, and encourages the use of space by inhabitants instead of leaving it as a no-man’s land between superpowers.

With this new, multiple-capture-point system, the possibilities for fresh tactics, changes in the ship-fitting metagame, diplomatic shenanigans, and the likely rise of wholly new emergent careers for players are at an all-time high. The battlefields of EVE will likely be littered with exploded ships as players adjust to the tactical demands of a new system. As always, those who fail to adapt in New Eden are likely to either perish outright or accept temporary losses while they bolster their forces or forge new diplomatic ties. Those who evolve their gameplay will reap the benefits during this time of upheaval.


Destiny: Xur Location and Exotic Items for

Despite a general sense of been-there-done-that with Xur over these past few months in Destiny, the Agent of the Nine still occasionally finds ways to surprise his loyal patrons. In some cases that means selling one of the new House of Wolves exotics, while in others it means offering a weapon that some palyers needed to complete their collection. Today, however, Xur has left us speechless, and not in a good way.

First things first, though, we have to find Xur. This week Destiny players can find Xur in Tower North, by the Speaker. Head directly to the left after spawning into the Tower, follow the stairs down, walk past the Speaker’s quarters and the New Monarchy vendor, and to the very edge of the area. Xur should be against the railing overlooking Earth.

For armor, Xur has the Helm of Inmost Light, the Celestial Nighthawk, and the Sunbreakers on offer this week. The Titan helm and the Warlock gauntlets are staples of Xur’s inventory, so it’s unlikely that any players still needed those items. And those who don’t have them are unlikely to get much use out of the exotic armor pieces.

The Celestial Nighthawk, on the other hand, is a solid helmet for Hunters in PvE. Basically, the helmet takes all of a Hunter’s golden gun shots and concentrates them into a single bullet for maximum damage. So, if there’s a particularly tough boss with a tiny bit of health left, the Celestial Nighthawk’s shot should do it.

And that’s it for Xur this week. Overall it was a pretty disappointing exotic selection, except for those players who didn’t have the Celestial Nighthawk…Wait. What’s that? An exotic weapon? Silly Destiny players, you thought Xur was going to offer an exotic weapon every week? Well, think again because the Agent of the Nine doesn’t play by anybody’s rules. If he doesn’t want to sell an exotic gun, then he doesn’t have to.

Destiny Xur Exotic Inventory July 17

For a full rundown of Xur’s items and prices see the list below:

Helm of Inmost Light (Titan Helmet) – 13 Strange Coins
Celestial Nighthawk (Hunter DLC Helmet) – 13 Strange Coins
Sunbreakers (Warlock Gauntlets) – 13 Strange Coins
Exotic Shard – 7 Strange Coins
Exotic Helmet Engram – 23 Motes of Light
In all seriousness, this is the strangest week for Xur we have ever seen. It’s unclear if the lack of exotic weapon is a glitch or if it was done on purpose, but trust us when we say the Destiny conspiracy theorists are off to the races. Some are speculating that the random roll for Xur came up with Gjallarhorn, but because Bungie said Xur would never sell it again they simply took the gun out. Others are thinking this is our first indication of Xur’s inventory when The Taken King expansion launches in September – i.e. exotic armor only.

Whatever the case may be, we’ll have to keep an eye on Xur over the weekend to see if an exotic weapon does show up. And hopefully Bungie comes clean about why there was a gun missing.

Why We’re Looking Forward to Crowfall

There was a time when a newly announced mmorpg would get me excited. I would follow the game’s development, read all the developer interviews, and try to get into the game’s beta. That’s not the case any more as I’ve become somewhat jaded and cynical when it comes to new games. It seems to me that most games are just a minor variation on the games that came before, and there’s usually nothing about them that grabs my attention and won’t let go. Yet the upcoming Crowfall has me intrigued for a number of reasons, and I feel my cynicism falling away quite a bit. I’ll try not to gush like a giddy schoolgirl as I explain why we’re looking forward to Crowfall.

It seems that a lot of gamers are looking forward to the online rpg as well. The Kickstarter campaign has raised more than double the initial funding request, and quite a few stretch goals were added and reached. The game’s developers have been pretty open in stating that they’re not making a game to appeal to the masses. It’s a game that mixes traditional mmo mechanics with strategic gameplay. There are a number of Crowfall features that have us ready to dive into the game as soon as it’s humanly possible.

The first reason why we’re looking forward to Crowfall is the character creation. Most online games feature tepid character creation where the player has the grand choice of choosing some cosmetic features and perhaps a choice in some initial skills. Crowfall follows a more pen-and-paper rpg mode where the player can use advantages and disadvantages to create a character. Each specific archetype has it’s own stats (Strength, Spirit, Dexterity, and Intellect) that normally have nine to ten points distributed between them. Players have building points that are used to make the character better, such as buying an advantage like Demonic Blood. Gamers can get additional building points by picking up disadvantages like Dim Witted. I love this system as it allows gamers to create the actual character that they wish to make. It’s also very conducive to those that love to roleplay.

While the entire lore and backstory has not been fully released yet, the unique nature of the setting is another of the Crowfall features that has us excited. Each of the archetypes have an interesting story to flesh out their background. The Assassin is elven in appearance, but her people are much more akin to the ancient Amazons as they kill male children, and they only use men for breeding, after which they are killed. The normal orc/elf/human mix of races has been turned on its head a bit. We have centaurs, minotaurs, and a race of duelists that are based on guinea pigs! All of this means that we’re getting treated to something that is thankfully different from the standard Tolkien-influenced settings that have become the standard.

The primary reason why I’m looking forward to Crowfall is the use of campaign worlds. I’m a content junkie in mmo games, and one of the things I hate most is hitting the end game as it’s just the same old repetitive dungeon raiding over and over again. The use of campaign worlds is the coolest of the Crowfall features. A campaign will last a certain amount of time and could feature a different ruleset. Guilds will struggle to win the campaign (as there are victory conditions), and the encroaching Hunger will conspire to make the situation more dangerous as the campaign comes to a close. Once the campaign is over, the players return to their Eternal Kingdoms (their home base) and strike out to start again on a new campaign world. The characters that the players create can last forever, but the actual adventuring never truly ends as the world essentially resets at the conclusion of a campaign.

One final reason why we’re looking forward to Crowfall is how crafting and equipment are handled. Crafting is a vital component of the game, and many players will likely devote themselves to being a crafter full time. Players will need their services as all equipment decays over time, thus new equipment will need to be found and purchased. This is a great concept, and the crafting is taken from older games like Ultima Online and Star Wars Galaxies but tweaked for modern gaming. This cycle of crafting and needing equipment should make players much more active in interacting with one another, resulting in a stronger in-game community. That’s my hope, and I think that it’ll happen.

Following the development of Crowfall is relighting some of that gaming fire I had in my belly back when I first started online gaming. The world that is being crafted stands in stark contrast to the vast amount of cookie-cutter mmos that have filled the market over the last few years. The incredibly innovative campaign worlds promise that there will never truly be an end to adventuring, and players can actually create the character that they wish. Crafting fans will go giddy with joy as they churn out items that players will clamor to buy. All in all, there are quite a few reasons why we’re looking forward to Crowfall. The thousands of players who have backed the game on Kickstarter are definitely looking forward to it too.

A Closer Look at Crafting in Crowfall

There was a time in mmorpg games where a crafter was as revered just as much as a stout warrior or a fast-casting healer. The best items were only attainable by having players create those items and sell them to a player base that was hungry for them. Crafting was not some minor facet of a character or something to do just to earn a little bit of extra coin. Crafters in games like Star Wars Galaxies or Ultima Online were necessary for guilds to go on raids, and those players who worked as craftsmen focused on that activity almost exclusively. Other players knew who made the best gear on their particular server, and players who specialized in crafting could easily find themselves as rich as Midas within the game. However, the emphasis on crafting has fallen dramatically as games have focused on loot drops instead, but Crowfall is looking to change that. Let’s take a closer look at crafting in Crowfall.

The developers of Crowfall have released some information on crafting within the game, and it appears to be a mix of old and new ideas. While some players may not be happy with their decisions (weapon decay being the most obvious example), I think most players who are looking for a challenge are going to enjoy the system.

The first feature of Crowfall crafting that stands out is how important it is to the game. In most mmo games, the best gear is found by going on raids and defeating bosses. This does not appear to be the case in Crowfall. The best gear is made by crafters, and the developers have stated that they’re emphasizing on gamers being able to play as a crafter full time. This means that a player won’t focus on being a warrior or mage and then do some crafting in their spare time. A player who goes into crafting can focus on crafting as their main identity and goal within the game. Crafting will be vital within Crowfall as all equipment decays and eventually becomes useless. Crafters can repair items to a degree and extend their longevity, but the fact remains that all players will have to find new gear from time to time. This is a bold choice, and I think it’s a good one as it gives players an incentive to just play as a blacksmith or potion maker. A player does not have to craft at all and instead just go adventuring, but they will have to purchase items from a crafter to stay equipped. Freedom of choice in how you play a game is always a good thing.

Another interesting feature of Crowfall crafting is that recipes are fluid. A plate helm does not necessarily require three bars of iron, two hard leather straps, and one bar of steel to manufacture. Instead, recipes in Crowfall are more general. A plate helm in the game may require three metal, one cloth, and one leather to create. What particular components that the player chooses will determine the final product. This cuts down on the number of recipes within the game and allows for a lot more leeway. There are also additive elements that can be added to alter the item in a particular way. The components can also vary, such as ore being broken down into a pure metal or an alloy. Each particular type of ore adds something different to the final mix, so you can see that an item requiring three metals can lead to a lot of decisions on the part of the crafter on what combination of metals to actually use.

Another facet of Crowfall crafting is that many recipes will require components created by other crafting disciplines. An armor craftsman may need components from a leatherworker or tailor. This helps foster the player-generated economy that the online rpg is looking to create. The sense of community in online games has plummeted over the last decade, and crafting is a means to bring that sense of community back. Players will have to interact with each other to gain needed components, much less buying crafted gear.

A player’s skill in their crafting will determine how successful they are in crafting an item. I can foresee players seeking out particular crafters because it’s known that they make the best high-quality gear. The greater the skill, the less chance of a mishap happening. Even if an item is not made correctly, the player can salvage it and regain some crafting components. Crafters will have to be active in seeking out components as there are no vendors to buy stuff from. Again, I have to say that I really like this feature as it really encourages players to be active and take charge of the game’s economy.

Finally, there are a couple more features of Crowfall crafting that I find appealing. The first is that since all items decay, players may no longer be concerned with trying to get the best of everything. If they plan on assaulting an enemy keep (and knowing that dying puts a big hurt on items), they may opt for buying decent quality gear as it’ll do the job and not worry about having to be loaded down with epic or legendary items. There is also no auction house in the game. Players can set up shopkeeper Thralls to man buildings to sell items for the player, and it’s possible that a player may open up their personal Kingdom to act as a marketplace. Buying and selling an item becomes much more personal in this system rather than just using vendors or an auction house. Players will have to shop around to find the gear that they want.

In the end, Crowfall crafting is a mix of both the old and the new. Players will be able to once again just play as crafters like they did in older games like Star Wars Galaxies. Yet the game has put a lot of flexibility into the crafting system by allowing for a wide latitude of components to be used in the same slot. Crafting will be a vital part of the game as everything will eventually decay into nothingness, and it will be refreshing for players to seek out specific crafters to purchase the best gear possible. Not to mention that crafting will serve to bind the community even closer together. All in all, the crafting system in Crowfall sounds like it’ll be a lot of fun for the players to mess around with.

Pets and Guild Levels


Yesterday WoW added a new patch, 5.4.2, that allows players the ability to shop from their store in game. I have no issue with this and think it’s quite neat, not to mention that to kick it off they put almost all of their pets and mounts on sale by 50%. That means I was able to add two pets to my collection guilt free. I already own a small handful of the cute little critters, so deciding which two to purchase wasn’t too hard. I eventually went with Lil’ Ragnaros who can also be used as a cooking fire, and the Cinder kitten because it was just too cute not to pick up.

Dragon Flight also managed to ding level 21 thanks to some alt leveling, I know experience is quite easy to come by these days (you get 60,000 experience per quest no matter what it seems) but considering the guild only has three members, I’m still tickled. We unlocked faster flight paths, and at 22 we’ll unlock greater tradeskill skill ups. I’m looking forward to reaching level 25 and being able to mass resurrect.

I’m hoping to inch my shaman closer to 90 this weekend (maybe even reach 90, dare I hope) as well as work on some pet battles and raids. I should also be able to master pandarian cooking, but we’ll just have to see how many white turnips I can collect.

Claim a Trackday Manager beta key now!


Fancy managing your own racing team? Take Arctic Hazard’s upcoming game for a spin.

We’ve teamed up with Arctic Hazard to giveaway beta keys for Trackday Manager which should appeal to all petrol heads.

Trackday Manager allows you to take control and own your own racecar team, competing in the Streetcar division. Your team consists of one driver and a full crew to help you out.

Trackday Manager lets you control your team economy, develop your crew, sign sponsors, buy cars, upgrade cars, customize patterns and colors and place sponsors, among other things. But the main focus of the game is on the Trackday, when you take your car and team to the racetrack to compete against other players. When racing you DO NOT control your car as in normal driving games, but as a team chief you issue orders to your driver.

Race day Central with team orders.
Real time pit stop strategies.
Real time change of weather effects.
Day/night cycle.
In-game and www leaderboards/statistics.
16 player online multiplayer.
Weekly race events.
Advanced car customization with unique paints and patterns.
6 Unique cars each with 18 upgradable parts.
Driver skill and pit crew leveling system.
In-game sponsorship deals featuring real life sponsors.
In-game economics.
Fully rendered 3D racing environment.
True physics on the cars and track using nVIDIA PhysX.
The game goes into Early Access on 27 May so you have a few days to try it out with these beta keys. Once you have your beta key simply fire it into your Steam client and off you race.

To claim your beta key simply click the button.

All keys are now gone!




The 196-unit Springs at Continental Ranch located in Tucson, Arizona
recently received top honors and industry-wide recognition at the 19th Annual Tributes Awards, sponsored by the
Arizona Multihousing Association. The Tributes Awards recognizes the state’s outstanding multifamily properties,
teams and individuals in a variety of categories. The AION Partners owned property was presented with the Best
Team and Community Award for Properties Built Between 1992 and 2002.

In evaluating nominees, judges were required to evaluate the properties’ overall performance, the general
condition of the asset from both a physical and a fiscal perspective, the industry experience and education of the
on-site team as well as their problem solving abilities and overall presentation skills. A total of 24 management
companies and property owners submitted more than 340 nominations for consideration. “I am delighted with the
award received by The Springs and we will continue to use the property as an example of operational excellence
throughout the rest of our portfolio” said AION Partners Managing Director Michael Betancourt. Aion Partners
purchased The Springs at Continental Ranch in 2009. The property is managed by Phoenix-based Allison Shelton
Real Estate Services.

Based in New York City, AION Partners acts as principal and arranger of opportunistic real estate investments in
the US and was founded by the principals who built the real estate investment and asset management company
DCD America over the last decade. The AION team has a proven track record of creating value and managing risk
through redeveloping, repositioning and managing assets in order to maximize returns to its investors.

Upgrade Arcade Returns!

Come on, come all, to the Upgrade Arcade! With new prizes to be won, try your luck by upgrading an on-screen weapon to the next level. At certain Upgrade Levels, you will unlock different prizes varying from Manastones to Omega Enchantment Stones to the exclusive Sleek Hovercycle mount! Step right up! Don’t be shy – we’ll even give you a free try!

– How to Play –
The Upgrade Arcade can be accessed by clicking the smiling Shugo icon on the lower right corner of your screen. Use this icon to play, browse the prize list, or check out the Help guide.
To play, you’ll need an Arcade Token. One Arcade Token is consumed each time you begin playing at level 1, and will last until you claim a prize. This means it’s possible for you to get to Upgrade Level 8 on one token!
Click Play to start the mini-game and you’ll see the weapon on the screen change before you. Subsequently by clicking Play, you will continue to upgrade the weapon and the Upgrade Level. There is a chance to fail at each upgrade level so play wisely!If you want to claim your prize, click Reward and a random item from the tier’s prize list will be placed in your inventory.

If your upgrade fails at Upgrade Level 6 or higher, you have two choices. You can claim your level 1 prize, or you can click the Resume option to spend two tokens and regain your place! The Resume icon lights up to let you know it can be used, but can only be used once per play.
As you play the Upgrade Arcade, you will notice the Frenzy Meter filling up. Every token you use to play or resume will fill up the bar. Once the bar is full, Frenzy Mode begins and you have 90 seconds of boosted upgrade chances and additional Frenzy Rewards! Click away!

– Where to Get Arcade Tokens –
There are a few ways for you to get tokens for the Upgrade Arcade.
A survey will be available at level 30+ for (1) Arcade Token.
Prestige Badge holders will receive an additional Arcade Token via survey each week of the event.
Arcade Tokens can also be purchased individually or as a bundle from the in-game shop or web store.
Large C.U.B.E. bonuses for the next two weeks will be Arcade Tokens.
– Rewards –
The rewards can be viewed in the Upgrade Arcade menu and are distributed randomly from the upgrade tier you end on. Remember, you can claim your reward at any time. If you want that prize at Upgrade Level 6 without risking a failure on your next attempt, hit the Rewards button to claim it right away. Keep in mind that if your upgrade fails and you do not resume playing, through choice or lack of tokens, you will only get a prize from Upgrade Level 1.